My name is Andy Davies, I am a graphic designer based in Portland, Oregon. Since graduating art college in Wales, UK, in 1985, I have worked in advertising, graphic design and computer game/multimedia design for 30 years. I deliver business savvy and creative experience; exceptional brand and image design work based upon strength of concept, transparency and efficacy in communication. I have a solid reputation for problem-solving, and delivering world-class results on time and in exceptionally short time-frames. I deliver fast turnaround design, concepts, branding and photography for print, web and mobile applications. I am good at what I do, maintaining an international base of clients, many of whom have been my clients for a decade or more. Scroll down to review my selected portfolio. Email me to request a full bio and portfolio.
A bit about me...
In 2012, I founded Sci-Fi Hotel LLC to create an innovative and exciting new hotel brand: Sci-Fi Hotel®. In 2013, I partnered with artist HR Giger to establish HR Giger Bar in the U.S. For both projects, I am currently considering real estate, investment and and partnership opportunities in Las Vegas, New York, Seattle, Los Angeles, London, Dubai and Shanghai.
Between 2010 and 2012, I completed numerous iPhone and iPad applications, as well as published my first books for iPad: Around The World In 18 Days, 48 Hours In Hong Kong, 48 Hours in Cairo and 48 Hours in Istanbul. I also specialize in travel and hotel photography. My photography sites: 365images.com and hotelshots.com.
In 2002, my morph animation work was profiled in an PBS documentary, Oregon ArtBeat. This work has been featured in television commercials and is showcased as a projected backdrop for rock group ‘The Dandy Warhols’ international live concerts.
Throughout 1998, I was creative director for the STAR TREK World Tour and TITANIC: The Official Movie Tour. I designed all marketing and souvenir materials for both international touring events.
In 1993, I founded Off-World Communications to produce cd-rom computer games for various publishers. We completed The CHAOS Continuum (1993), Ray Bradbury's The Martian Chronicles (1994), Isaac Asimov's Robot City (1995) and my own work 'Silicon Scream' in 1996. For all the games I provided creative direction, 2-D and 3-D special effects, environment and character design as well as interaction/script development.